Tuesday 31 January 2012

Creating a 3D model from a 2D shape

Today we were shown how to create a 3D model from a 2D shape. First method we were show was by using the Line tool to create a Spline, this created a 2D shape in 3D Studio Max and we then used the Extrude tool to create a pologon.

The second method involved using the Lathe tool. The Lathe tool creates a 3D shape by spining a 2D shape around a pivot point. To do this we created the cross-section of a shape in Illustrator and then imported it into 3D Studio Max. The first shape I made was a Chess Pawn. To do this i drew the cross-section in Illustrator, imported the 2D image into Studio Max and then used the Affect Pivot Point only tool. This tool allowed me to move the point at which the object would pivot. After moving the Pivot Point, I then used the Lathe tool to create the Object and rotated it to stand upright.




I then created and Apple and a Wine Glass using the same method. However with the Apple the object was created inside-out and so to correct this I flipped the Normals of the object to prevent it from being shown as inside-out. The Banana was also created using this method and i included the use of the Bend tool from last week.

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